

Ubisoft wasn't content to just port the excellent PC version of the game over to your Xbox, though instead, they enlisted their wildly talented UbiSoft Montreal studio to make a completely new game based on the license. Now, a year and a half later, Far Cry: Instincts has hit consoles. It paired its technological chops with a lengthy and involving singleplayer game, featuring excellent enemy AI and a variety of unique foes to battle. Instead of dank corridors and darkened hallways, Far Cry modelled a series of tropical islands for its setting, giving players unprecendented freedom to move about as they wished and snipe at enemies over a kilometer away.

When Far Cry was released in early 2004, it was something of a breath of fresh air for PC FPS gamers.
